Links
Here you will find links for the topic Game Development.
Here you will find links for the topic Game Programming.
General
| D3DBook | introduction to Direct3D 10 |
| Diary of a Graphics Programmer | blog about graphics programming |
| Direct3D 11 Overview | introduction to Direct3D 11 graphics pipeline |
| Game Development Wiki | tutorials and source code |
| gamedev.net - game development categories | Artikel |
| gamedev.net | Nr.1 Website about Game development |
| gdmag samples | samples with source code |
| graphicsrunner.blogspot.com | blog about graphics programming |
| Nehe OpenGL Tutorials | OpenGL tutorials |
| spieleprogrammierer.de | Forum and Wiki for Game programming & Game development |
Essentials
| Buch - 3D Spieleprogrammierung mit DirectX | de - nichts für absolute Anfänger, aber empfehlenswert |
| book - Beginning C++ Game Programming | recommended for beginners |
| book - C++ for Game Programmers | optimize your programming and source code performance |
| book - Game Programming Gems 8 | the standard work for game programmers |
| book - ShaderX7 | probably the standard work for Shader programmers |
| eBooks - ShaderX | partially free eBooks about Shader programming |
| DirectX 11 tutorials | beginner tutorials for DirectX 11 |
Lighting & Shadowing
| Packing Lightmaps | |
| Specular Shaders | Specular Shaders for Blender |
Effects
| Fire | Fire effect tutorial |
| Special FX | tutorials about various special effects |
| Volumetric Fog | tutorial |
| Water | tutorial about rendering water |
Collision Detection
| Convexe Hülle | de - Graham-Scan-Algorithmus |
| Kollisionserkennung mit der GPU | de |
| Polygon Collision | |
| Wikipedia | Collision detection |
Artificial Intelligence
| Neural Networks | tutorial |
| Pathfinding | de - eBook about Pathfinding |
Physics & Animation
| book - Game Physics Engine Development | recommended book and source code of a 3D physics engine |
| Bullet | 3D physics engine |
| Digitalrune Rigid Body Links | links about game physics |
| Fast Skinning | paper |
| ODE | 3D physics engine |
| Siggraph - Animations | eBook about animation algorithms and techniques |
| Skinning Sample | |
| Wikipedia - list of physics engine |
Rendering & Graphics
| Bresenham's line algorithm | |
| BSP | comprehensive tutorial about Binary Space Partitioning |
| Perlin Noise | tutorial about Perlin Noise |
| Rasterisierung | de - Paper |
| Using Perlin Noise | tutorial |
SDK's
| Codemonsters.de | list of free game development libraries |
| Cryengine 2 Evaluation SDK | 3D graphics engine |
| devmaster.net | 3D graphics engine database |
| DirectX SDK | |
| Havok | 3D physics engine |
| ODE | 3D physics engine |
| OGRE | popular Open source 3D graphics engine |
| Opengl | |
| SlimDX | Managed DirectX alternative |
| UDK | 3D graphics engine |
Shaders
| ATI | samples, tutorials, articles, resources |
| Compute Shader | Compute Shader - tutorial |
| GPU Gems 3 | free eBook |
| List of common shading algorithms | |
| NVIDIA Samples | |
| NVIDIA Shadowing | samples about shadow techniques |
| NVIDIA Siggraph Archive | Siggraph - Flash presentations |
Software
| NVIDIA Developer Zone | useful software for GPU programming |
Other
| 3ds Format | format specification |
| 3ds Structure | format specification |
| Cheap motion-capture | |
| download-book.net | eBook search engine |
| Improved Ray Picking | demo |
| Multiple Swap Chains | tutorial |
Test & Performance
| EQATEC Profiler | |
| EQATEC Tracer | |
| vertexbuffer.com | Website about source code performance and optimizations |
XNA
| book - XNA Game Studio Express | recommended beginners book about XNA |
| Microsoft XNA Game Studio 3.0 | |
| Riemers.net XNA Tutorials | recommended XNA tutorials |
| XNA Developer Center |

