Links
Here you will find links for the topic Game Development.
Here you will find links for the topic Mathematics.
Artificial Intelligence
Basics
| 3D Math - Coordinate Systems | |
| Abstract and Linear Algebra | |
| Elementary Linear Algebra | |
| Intro Linear Algebra | |
| OpenGL Coordinate System Tutorial |
Calculus
Collision
Curves & Surfaces
Fluids
Fourier Transformation
Frustum
| flipcode - Frustum Culling | |
| View frustum math | |
| View Frustum’s Shape |
Image Processing
Interpolation
| Algorithms in Scientific Visualization | |
| GPWiki - Linear Interpolation | |
| Hermite Curve Interpolation | |
| Hermite Interpolation | |
| Interpolation methods |
Lighting
Matrices
Numerical Analysis
Physics
Planes
Polygone
| Constrained Delaunay Triangulation | |
| Delaunay Triangulation | |
| Marching Cubes | |
| Survey of the marching cubes algorithm | |
| Voronoi and Delaunay Diagrams | |
| Voronoi and Delaunay Techniques |
Probability Theory
Quaternions
| Application of Quaternions | |
| gamedev.net - Quaternion Powers | |
| Quaternions and 3D Rotations | |
| Using Quaternions to Represent Rotation | |
| Wolfram - Quaternion |
Terrain
Vector Analysis
| Elements of Vector Analysis - Gibbs | |
| Elements of vector analysis - Wacker | |
| Google Books - Vector analysis | |
| Vector Analysis - Callen | |
| Vector Analysis - Uni Bochum | |
| Vector Analysis - Uni-Ben-Gurion |
Vectors
| 3d Vector Mathematics | |
| Linear algebra for game developers | |
| Vector Algebra | |
| Vector Math for 3D Computer Graphics - Kjell | |
| Vector Math for 3D Computer Graphics | |
| Wolfram - Normal Vector |

