Links
Here you will find links for the topic Game Development.
Here you will find links for the topic Mathematics.
Artificial Intelligence
Basics
3D Math - Coordinate Systems | |
Abstract and Linear Algebra | |
Elementary Linear Algebra | |
Intro Linear Algebra | |
OpenGL Coordinate System Tutorial |
Calculus
Collision
Curves & Surfaces
Fluids
Fourier Transformation
Frustum
flipcode - Frustum Culling | |
View frustum math | |
View Frustum’s Shape |
Image Processing
Interpolation
Algorithms in Scientific Visualization | |
GPWiki - Linear Interpolation | |
Hermite Curve Interpolation | |
Hermite Interpolation | |
Interpolation methods |
Lighting
Matrices
Numerical Analysis
Physics
Planes
Polygone
Constrained Delaunay Triangulation | |
Delaunay Triangulation | |
Marching Cubes | |
Survey of the marching cubes algorithm | |
Voronoi and Delaunay Diagrams | |
Voronoi and Delaunay Techniques |
Probability Theory
Quaternions
Application of Quaternions | |
gamedev.net - Quaternion Powers | |
Quaternions and 3D Rotations | |
Using Quaternions to Represent Rotation | |
Wolfram - Quaternion |
Terrain
Vector Analysis
Elements of Vector Analysis - Gibbs | |
Elements of vector analysis - Wacker | |
Google Books - Vector analysis | |
Vector Analysis - Callen | |
Vector Analysis - Uni Bochum | |
Vector Analysis - Uni-Ben-Gurion |
Vectors
3d Vector Mathematics | |
Linear algebra for game developers | |
Vector Algebra | |
Vector Math for 3D Computer Graphics - Kjell | |
Vector Math for 3D Computer Graphics | |
Wolfram - Normal Vector |